Table of Contents

Enum RenderingServer.EnvironmentSdfgiFramesToConverge

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingServer.EnvironmentSdfgiFramesToConverge : long

Fields

In10Frames = 1

Configure SDFGI to fully converge over 10 frames.

In15Frames = 2

Configure SDFGI to fully converge over 15 frames.

In20Frames = 3

Configure SDFGI to fully converge over 20 frames.

In25Frames = 4

Configure SDFGI to fully converge over 25 frames.

In30Frames = 5

Configure SDFGI to fully converge over 30 frames. This is the least responsive, but creates the least noisy result with a given ray count.

In5Frames = 0

Converge SDFGI over 5 frames. This is the most responsive, but creates the most noisy result with a given ray count.

Max = 6

Represents the size of the RenderingServer.EnvironmentSdfgiFramesToConverge enum.