Enum RenderingServer.EnvironmentSdfgiFramesToConverge
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.EnvironmentSdfgiFramesToConverge : long
Fields
In10Frames = 1Configure SDFGI to fully converge over 10 frames.
In15Frames = 2Configure SDFGI to fully converge over 15 frames.
In20Frames = 3Configure SDFGI to fully converge over 20 frames.
In25Frames = 4Configure SDFGI to fully converge over 25 frames.
In30Frames = 5Configure SDFGI to fully converge over 30 frames. This is the least responsive, but creates the least noisy result with a given ray count.
In5Frames = 0Converge SDFGI over 5 frames. This is the most responsive, but creates the most noisy result with a given ray count.
Max = 6Represents the size of the RenderingServer.EnvironmentSdfgiFramesToConverge enum.