Table of Contents

Enum RenderingServer.EnvironmentBG

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingServer.EnvironmentBG : long

Fields

CameraFeed = 5

Displays a camera feed in the background.

Canvas = 3

Use a specified canvas layer as the background. This can be useful for instantiating a 2D scene in a 3D world.

ClearColor = 0

Use the clear color as background.

Color = 1

Use a specified color as the background.

Keep = 4

Do not clear the background, use whatever was rendered last frame as the background.

Max = 6

Represents the size of the RenderingServer.EnvironmentBG enum.

Sky = 2

Use a sky resource for the background.