Enum RenderingServer.EnvironmentBG
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.EnvironmentBG : long
Fields
CameraFeed = 5Displays a camera feed in the background.
Canvas = 3Use a specified canvas layer as the background. This can be useful for instantiating a 2D scene in a 3D world.
ClearColor = 0Use the clear color as background.
Color = 1Use a specified color as the background.
Keep = 4Do not clear the background, use whatever was rendered last frame as the background.
Max = 6Represents the size of the RenderingServer.EnvironmentBG enum.
Sky = 2Use a sky resource for the background.