Enum RenderingServer.EnvironmentBG
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.EnvironmentBG : long
Fields
CameraFeed = 5
Displays a camera feed in the background.
Canvas = 3
Use a specified canvas layer as the background. This can be useful for instantiating a 2D scene in a 3D world.
ClearColor = 0
Use the clear color as background.
Color = 1
Use a specified color as the background.
Keep = 4
Do not clear the background, use whatever was rendered last frame as the background.
Max = 6
Represents the size of the RenderingServer.EnvironmentBG enum.
Sky = 2
Use a sky resource for the background.