Enum RenderingServer.ArrayCustomFormat
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.ArrayCustomFormat : long
Fields
Max = 8
Represents the size of the RenderingServer.ArrayCustomFormat enum.
RFloat = 4
Custom data array contains 32-bit-per-channel red color data. Values are floating-point in single precision.
RgFloat = 5
Custom data array contains 32-bit-per-channel red/green color data. Values are floating-point in single precision.
RgHalf = 2
Custom data array contains 16-bit-per-channel red/green color data. Values are floating-point in half precision.
RgbFloat = 6
Custom data array contains 32-bit-per-channel red/green/blue color data. Values are floating-point in single precision.
Rgba8Snorm = 1
Custom data array contains 8-bit-per-channel red/green/blue/alpha color data. Values are normalized, signed floating-point in the
[-1.0, 1.0]
range.Rgba8Unorm = 0
Custom data array contains 8-bit-per-channel red/green/blue/alpha color data. Values are normalized, unsigned floating-point in the
[0.0, 1.0]
range.RgbaFloat = 7
Custom data array contains 32-bit-per-channel red/green/blue/alpha color data. Values are floating-point in single precision.
RgbaHalf = 3
Custom data array contains 16-bit-per-channel red/green/blue/alpha color data. Values are floating-point in half precision.