Table of Contents

Enum RenderingServer.ArrayCustomFormat

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingServer.ArrayCustomFormat : long

Fields

Max = 8

Represents the size of the RenderingServer.ArrayCustomFormat enum.

RFloat = 4

Custom data array contains 32-bit-per-channel red color data. Values are floating-point in single precision.

RgFloat = 5

Custom data array contains 32-bit-per-channel red/green color data. Values are floating-point in single precision.

RgHalf = 2

Custom data array contains 16-bit-per-channel red/green color data. Values are floating-point in half precision.

RgbFloat = 6

Custom data array contains 32-bit-per-channel red/green/blue color data. Values are floating-point in single precision.

Rgba8Snorm = 1

Custom data array contains 8-bit-per-channel red/green/blue/alpha color data. Values are normalized, signed floating-point in the [-1.0, 1.0] range.

Rgba8Unorm = 0

Custom data array contains 8-bit-per-channel red/green/blue/alpha color data. Values are normalized, unsigned floating-point in the [0.0, 1.0] range.

RgbaFloat = 7

Custom data array contains 32-bit-per-channel red/green/blue/alpha color data. Values are floating-point in single precision.

RgbaHalf = 3

Custom data array contains 16-bit-per-channel red/green/blue/alpha color data. Values are floating-point in half precision.