Table of Contents

Enum RenderingDevice.TextureSwizzle

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingDevice.TextureSwizzle : long

Fields

A = 6

Sample the alpha channel.

B = 5

Sample the blue color channel.

G = 4

Sample the green color channel.

Identity = 0

Return the sampled value as-is.

Max = 7

Represents the size of the RenderingDevice.TextureSwizzle enum.

One = 2

Always return 1.0 when sampling.

R = 3

Sample the red color channel.

Zero = 1

Always return 0.0 when sampling.