Enum RenderingDevice.TextureSwizzle
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingDevice.TextureSwizzle : long
Fields
A = 6
Sample the alpha channel.
B = 5
Sample the blue color channel.
G = 4
Sample the green color channel.
Identity = 0
Return the sampled value as-is.
Max = 7
Represents the size of the RenderingDevice.TextureSwizzle enum.
One = 2
Always return
1.0
when sampling.R = 3
Sample the red color channel.
Zero = 1
Always return
0.0
when sampling.