Enum RenderingDevice.StencilOperation
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingDevice.StencilOperation : long
Fields
DecrementAndClamp = 4
Decrement the existing stencil value and clamp to the minimum value if reached. Stencil bits are considered as an unsigned integer.
DecrementAndWrap = 7
Decrement the stencil value and wrap around to the maximum representable unsigned if reaching the minimum. Stencil bits are considered as an unsigned integer.
IncrementAndClamp = 3
Increment the existing stencil value and clamp to the maximum representable unsigned value if reached. Stencil bits are considered as an unsigned integer.
IncrementAndWrap = 6
Increment the stencil value and wrap around to
0
if reaching the maximum representable unsigned. Stencil bits are considered as an unsigned integer.Invert = 5
Bitwise-invert the existing stencil value.
Keep = 0
Keep the current stencil value.
Max = 8
Represents the size of the RenderingDevice.StencilOperation enum.
Replace = 2
Replace the existing stencil value with the new one.
Zero = 1
Set the stencil value to
0
.