Table of Contents

Enum RenderingDevice.MemoryType

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingDevice.MemoryType : long

Fields

Buffers = 1

Memory taken by buffers.

Textures = 0

Memory taken by textures.

Total = 2

Total memory taken. This is greater than the sum of Textures and Buffers, as it also includes miscellaneous memory usage.