Enum RenderingDevice.FinalAction
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingDevice.FinalAction : long
Fields
Continue = 2Store the texture and continue for further processing. Similar to Read, but does not make the texture read-only if it has the SamplingBit bit.
Discard = 1Discard the texture data and make it read-only if it has the SamplingBit bit (only applies to color, depth and stencil attachments).
Max = 3Represents the size of the RenderingDevice.FinalAction enum.
Read = 0Store the texture for reading and make it read-only if it has the SamplingBit bit (only applies to color, depth and stencil attachments).