Table of Contents

Enum RenderingDevice.FinalAction

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingDevice.FinalAction : long

Fields

Continue = 2

Store the texture and continue for further processing. Similar to Read, but does not make the texture read-only if it has the SamplingBit bit.

Discard = 1

Discard the texture data and make it read-only if it has the SamplingBit bit (only applies to color, depth and stencil attachments).

Max = 3

Represents the size of the RenderingDevice.FinalAction enum.

Read = 0

Store the texture for reading and make it read-only if it has the SamplingBit bit (only applies to color, depth and stencil attachments).