Class RegExMatch
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Contains the results of a single RegEx match returned by Search(string, int, int) and SearchAll(string, int, int). It can be used to find the position and range of the match and its capturing groups, and it can extract its substring for you.
public class RegExMatch : RefCounted, IDisposable
- Inheritance
-
RegExMatch
- Implements
- Inherited Members
Constructors
RegExMatch()
public RegExMatch()
Properties
Names
A dictionary of named groups and its corresponding group number. Only groups that were matched are included. If multiple groups have the same name, that name would refer to the first matching one.
public Dictionary Names { get; }
Property Value
Strings
An Array of the match and its capturing groups.
public string[] Strings { get; }
Property Value
- string[]
Subject
The source string used with the search pattern to find this matching result.
public string Subject { get; }
Property Value
Methods
GetEnd(Variant?)
Returns the end position of the match within the source string. The end position of capturing groups can be retrieved by providing its group number as an integer or its string name (if it's a named group). The default value of 0 refers to the whole pattern.
Returns -1 if the group did not match or doesn't exist.
public int GetEnd(Variant? name = null)
Parameters
name
Variant?If the parameter is null, then the default value is
(Variant)(0)
.
Returns
GetGroupCount()
Returns the number of capturing groups.
public int GetGroupCount()
Returns
GetStart(Variant?)
Returns the starting position of the match within the source string. The starting position of capturing groups can be retrieved by providing its group number as an integer or its string name (if it's a named group). The default value of 0 refers to the whole pattern.
Returns -1 if the group did not match or doesn't exist.
public int GetStart(Variant? name = null)
Parameters
name
Variant?If the parameter is null, then the default value is
(Variant)(0)
.
Returns
GetString(Variant?)
Returns the substring of the match from the source string. Capturing groups can be retrieved by providing its group number as an integer or its string name (if it's a named group). The default value of 0 refers to the whole pattern.
Returns an empty string if the group did not match or doesn't exist.
public string GetString(Variant? name = null)
Parameters
name
Variant?If the parameter is null, then the default value is
(Variant)(0)
.
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.