Class RDPipelineSpecializationConstant
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A specialization constant is a way to create additional variants of shaders without actually increasing the number of shader versions that are compiled. This allows improving performance by reducing the number of shader versions and reducing if
branching, while still allowing shaders to be flexible for different use cases.
This object is used by RenderingDevice.
public class RDPipelineSpecializationConstant : RefCounted, IDisposable
- Inheritance
-
RDPipelineSpecializationConstant
- Implements
- Inherited Members
Constructors
RDPipelineSpecializationConstant()
public RDPipelineSpecializationConstant()
Properties
ConstantId
The identifier of the specialization constant. This is a value starting from 0
and that increments for every different specialization constant for a given shader.
public uint ConstantId { get; set; }
Property Value
Value
The specialization constant's value. Only bool, int and float types are valid for specialization constants.
public Variant Value { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.