Class PolygonPathFinder
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public class PolygonPathFinder : Resource, IDisposable
- Inheritance
-
PolygonPathFinder
- Implements
- Inherited Members
Constructors
PolygonPathFinder()
public PolygonPathFinder()
Properties
Data
public Dictionary Data { get; set; }
Property Value
Methods
FindPath(Vector2, Vector2)
public Vector2[] FindPath(Vector2 from, Vector2 to)
Parameters
Returns
- Vector2[]
GetBounds()
public Rect2 GetBounds()
Returns
GetClosestPoint(Vector2)
public Vector2 GetClosestPoint(Vector2 point)
Parameters
point
Vector2
Returns
GetIntersections(Vector2, Vector2)
public Vector2[] GetIntersections(Vector2 from, Vector2 to)
Parameters
Returns
- Vector2[]
GetPointPenalty(int)
public float GetPointPenalty(int idx)
Parameters
idx
int
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
IsPointInside(Vector2)
public bool IsPointInside(Vector2 point)
Parameters
point
Vector2
Returns
SetPointPenalty(int, float)
public void SetPointPenalty(int idx, float penalty)
Parameters
Setup(Vector2[], int[])
public void Setup(Vector2[] points, int[] connections)