Table of Contents

Class PlaceholderMesh

Namespace
Godot
Assembly
GodotSharp.dll

This class is used when loading a project that uses a Mesh subclass in 2 conditions:

- When running the project exported in dedicated server mode, only the texture's dimensions are kept (as they may be relied upon for gameplay purposes or positioning of other elements). This allows reducing the exported PCK's size significantly.

- When this subclass is missing due to using a different engine version or build (e.g. modules disabled).

public class PlaceholderMesh : Mesh, IDisposable
Inheritance
PlaceholderMesh
Implements
Inherited Members

Constructors

PlaceholderMesh()

public PlaceholderMesh()

Properties

Aabb

The smallest Aabb enclosing this mesh in local space.

public Aabb Aabb { get; set; }

Property Value

Aabb

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool