Table of Contents

Class PhysicsTestMotionResult2D

Namespace
Godot
Assembly
GodotSharp.dll
public class PhysicsTestMotionResult2D : RefCounted, IDisposable
Inheritance
PhysicsTestMotionResult2D
Implements
Inherited Members

Constructors

PhysicsTestMotionResult2D()

public PhysicsTestMotionResult2D()

Methods

GetCollider()

Returns the colliding body's attached GodotObject, if a collision occurred.

public GodotObject GetCollider()

Returns

GodotObject

GetColliderId()

Returns the unique instance ID of the colliding body's attached GodotObject, if a collision occurred. See GetInstanceId().

public ulong GetColliderId()

Returns

ulong

GetColliderRid()

Returns the colliding body's Rid used by the PhysicsServer2D, if a collision occurred.

public Rid GetColliderRid()

Returns

Rid

GetColliderShape()

Returns the colliding body's shape index, if a collision occurred. See CollisionObject2D.

public int GetColliderShape()

Returns

int

GetColliderVelocity()

Returns the colliding body's velocity, if a collision occurred.

public Vector2 GetColliderVelocity()

Returns

Vector2

GetCollisionDepth()

Returns the length of overlap along the collision normal, if a collision occurred.

public float GetCollisionDepth()

Returns

float

GetCollisionLocalShape()

Returns the moving object's colliding shape, if a collision occurred.

public int GetCollisionLocalShape()

Returns

int

GetCollisionNormal()

Returns the colliding body's shape's normal at the point of collision, if a collision occurred.

public Vector2 GetCollisionNormal()

Returns

Vector2

GetCollisionPoint()

Returns the point of collision in global coordinates, if a collision occurred.

public Vector2 GetCollisionPoint()

Returns

Vector2

GetCollisionSafeFraction()

Returns the maximum fraction of the motion that can occur without a collision, between 0 and 1.

public float GetCollisionSafeFraction()

Returns

float

GetCollisionUnsafeFraction()

Returns the minimum fraction of the motion needed to collide, if a collision occurred, between 0 and 1.

public float GetCollisionUnsafeFraction()

Returns

float

GetRemainder()

Returns the moving object's remaining movement vector.

public Vector2 GetRemainder()

Returns

Vector2

GetTravel()

Returns the moving object's travel before collision.

public Vector2 GetTravel()

Returns

Vector2

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool