Table of Contents

Class PhysicsServer3DRenderingServerHandler

Namespace
Godot
Assembly
GodotSharp.dll
public class PhysicsServer3DRenderingServerHandler : GodotObject, IDisposable
Inheritance
PhysicsServer3DRenderingServerHandler
Implements
Inherited Members

Constructors

PhysicsServer3DRenderingServerHandler()

public PhysicsServer3DRenderingServerHandler()

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

SetAabb(Aabb)

Sets the bounding box for the SoftBody3D.

public void SetAabb(Aabb aabb)

Parameters

aabb Aabb

SetNormal(int, Vector3)

Sets the normal for the SoftBody3D vertex at the index specified by vertexId.

public void SetNormal(int vertexId, Vector3 normal)

Parameters

vertexId int
normal Vector3

SetVertex(int, Vector3)

Sets the position for the SoftBody3D vertex at the index specified by vertexId.

public void SetVertex(int vertexId, Vector3 vertex)

Parameters

vertexId int
vertex Vector3

_SetAabb(Aabb)

Called by the PhysicsServer3D to set the bounding box for the SoftBody3D.

public virtual void _SetAabb(Aabb aabb)

Parameters

aabb Aabb

_SetNormal(int, Vector3)

Called by the PhysicsServer3D to set the normal for the SoftBody3D vertex at the index specified by vertexId.

Note: The normal parameter used to be of type const void* prior to Godot 4.2.

public virtual void _SetNormal(int vertexId, Vector3 normal)

Parameters

vertexId int
normal Vector3

_SetVertex(int, Vector3)

Called by the PhysicsServer3D to set the position for the SoftBody3D vertex at the index specified by vertexId.

Note: The vertex parameter used to be of type const void* prior to Godot 4.2.

public virtual void _SetVertex(int vertexId, Vector3 vertex)

Parameters

vertexId int
vertex Vector3