Class PhysicsServer2DManagerInstance
- Namespace
- Godot
- Assembly
- GodotSharp.dll
PhysicsServer2DManager is the API for registering PhysicsServer2D implementations and for setting the default implementation.
Note: It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
[GodotClassName("PhysicsServer2DManager")]
public class PhysicsServer2DManagerInstance : GodotObject, IDisposable
- Inheritance
-
PhysicsServer2DManagerInstance
- Implements
- Inherited Members
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
RegisterServer(string, Callable)
Register a PhysicsServer2D implementation by passing a name
and a Callable that returns a PhysicsServer2D object.
public void RegisterServer(string name, Callable createCallback)
Parameters
SetDefaultServer(string, int)
Set the default PhysicsServer2D implementation to the one identified by name
, if priority
is greater than the priority of the current default implementation.
public void SetDefaultServer(string name, int priority)