Table of Contents

Class PhysicsServer2DManagerInstance

Namespace
Godot
Assembly
GodotSharp.dll

PhysicsServer2DManager is the API for registering PhysicsServer2D implementations and for setting the default implementation.

Note: It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.

[GodotClassName("PhysicsServer2DManager")]
public class PhysicsServer2DManagerInstance : GodotObject, IDisposable
Inheritance
PhysicsServer2DManagerInstance
Implements
Inherited Members

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

RegisterServer(string, Callable)

Register a PhysicsServer2D implementation by passing a name and a Callable that returns a PhysicsServer2D object.

public void RegisterServer(string name, Callable createCallback)

Parameters

name string
createCallback Callable

SetDefaultServer(string, int)

Set the default PhysicsServer2D implementation to the one identified by name, if priority is greater than the priority of the current default implementation.

public void SetDefaultServer(string name, int priority)

Parameters

name string
priority int