Class PhysicsPointQueryParameters2D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
By changing various properties of this object, such as the point position, you can configure the parameters for IntersectPoint(PhysicsPointQueryParameters2D, int).
public class PhysicsPointQueryParameters2D : RefCounted, IDisposable
- Inheritance
-
PhysicsPointQueryParameters2D
- Implements
- Inherited Members
Constructors
PhysicsPointQueryParameters2D()
public PhysicsPointQueryParameters2D()
Properties
CanvasInstanceId
If different from 0
, restricts the query to a specific canvas layer specified by its instance ID. See GetInstanceId().
If 0
, restricts the query to the Viewport's default canvas layer.
public ulong CanvasInstanceId { get; set; }
Property Value
CollideWithAreas
If true
, the query will take Area2Ds into account.
public bool CollideWithAreas { get; set; }
Property Value
CollideWithBodies
If true
, the query will take PhysicsBody2Ds into account.
public bool CollideWithBodies { get; set; }
Property Value
CollisionMask
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See Collision layers and masks in the documentation for more information.
public uint CollisionMask { get; set; }
Property Value
Exclude
The list of object Rids that will be excluded from collisions. Use GetRid() to get the Rid associated with a CollisionObject2D-derived node.
public Array<Rid> Exclude { get; set; }
Property Value
Position
The position being queried for, in global coordinates.
public Vector2 Position { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.