Class PhysicsDirectSpaceState3DExtension
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This class extends PhysicsDirectSpaceState3D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.
Intended for use with GDExtension to create custom implementations of PhysicsDirectSpaceState3D.
public class PhysicsDirectSpaceState3DExtension : PhysicsDirectSpaceState3D, IDisposable
- Inheritance
-
PhysicsDirectSpaceState3DExtension
- Implements
- Inherited Members
Constructors
PhysicsDirectSpaceState3DExtension()
public PhysicsDirectSpaceState3DExtension()
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
IsBodyExcludedFromQuery(Rid)
public bool IsBodyExcludedFromQuery(Rid body)
Parameters
body
Rid
Returns
_GetClosestPointToObjectVolume(Rid, Vector3)
public virtual Vector3 _GetClosestPointToObjectVolume(Rid @object, Vector3 point)