Table of Contents

Enum ParticleProcessMaterial.Parameter

Namespace
Godot
Assembly
GodotSharp.dll
public enum ParticleProcessMaterial.Parameter : long

Fields

Angle = 7

Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set angle properties.

AngularVelocity = 1

Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set angular velocity properties.

AnimOffset = 11

Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set animation offset properties.

AnimSpeed = 10

Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set animation speed properties.

Damping = 6

Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set damping properties.

DirectionalVelocity = 16

Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set directional velocity properties.

HueVariation = 9

Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set hue variation properties.

InitialLinearVelocity = 0

Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set initial velocity properties.

LinearAccel = 3

Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set linear acceleration properties.

Max = 18

Represents the size of the ParticleProcessMaterial.Parameter enum.

OrbitVelocity = 2

Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set orbital velocity properties.

RadialAccel = 4

Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set radial acceleration properties.

RadialVelocity = 15

Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set radial velocity properties.

Scale = 8

Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set scale properties.

ScaleOverVelocity = 17

Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set scale over velocity properties.

TangentialAccel = 5

Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set tangential acceleration properties.

TurbInfluenceOverLife = 12

Use with Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set the turbulence influence over the particles life time.

TurbInitDisplacement = 14

Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single) and Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single) to set the turbulence minimum and maximum displacement of the particles spawn position.

TurbVelInfluence = 13

Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single) and Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single) to set the turbulence minimum und maximum influence on each particles velocity.