Enum ParticleProcessMaterial.Parameter
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum ParticleProcessMaterial.Parameter : long
Fields
Angle = 7
Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set angle properties.
AngularVelocity = 1
Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set angular velocity properties.
AnimOffset = 11
Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set animation offset properties.
AnimSpeed = 10
Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set animation speed properties.
Damping = 6
Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set damping properties.
DirectionalVelocity = 16
Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set directional velocity properties.
HueVariation = 9
Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set hue variation properties.
InitialLinearVelocity = 0
Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set initial velocity properties.
LinearAccel = 3
Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set linear acceleration properties.
Max = 18
Represents the size of the ParticleProcessMaterial.Parameter enum.
OrbitVelocity = 2
Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set orbital velocity properties.
RadialAccel = 4
Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set radial acceleration properties.
RadialVelocity = 15
Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set radial velocity properties.
Scale = 8
Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set scale properties.
ScaleOverVelocity = 17
Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set scale over velocity properties.
TangentialAccel = 5
Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set tangential acceleration properties.
TurbInfluenceOverLife = 12
Use with Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set the turbulence influence over the particles life time.
TurbInitDisplacement = 14
Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single) and Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single) to set the turbulence minimum and maximum displacement of the particles spawn position.
TurbVelInfluence = 13
Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single) and Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single) to set the turbulence minimum und maximum influence on each particles velocity.