Enum ParticleProcessMaterial.Parameter
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum ParticleProcessMaterial.Parameter : long
Fields
Angle = 7Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set angle properties.
AngularVelocity = 1Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set angular velocity properties.
AnimOffset = 11Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set animation offset properties.
AnimSpeed = 10Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set animation speed properties.
Damping = 6Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set damping properties.
DirectionalVelocity = 16Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set directional velocity properties.
HueVariation = 9Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set hue variation properties.
InitialLinearVelocity = 0Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set initial velocity properties.
LinearAccel = 3Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set linear acceleration properties.
Max = 18Represents the size of the ParticleProcessMaterial.Parameter enum.
OrbitVelocity = 2Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set orbital velocity properties.
RadialAccel = 4Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set radial acceleration properties.
RadialVelocity = 15Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set radial velocity properties.
Scale = 8Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set scale properties.
ScaleOverVelocity = 17Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set scale over velocity properties.
TangentialAccel = 5Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single), Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single), and Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set tangential acceleration properties.
TurbInfluenceOverLife = 12Use with Godot.ParticleProcessMaterial.SetParamTexture(Godot.ParticleProcessMaterial.Parameter,Godot.Texture2D) to set the turbulence influence over the particles life time.
TurbInitDisplacement = 14Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single) and Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single) to set the turbulence minimum and maximum displacement of the particles spawn position.
TurbVelInfluence = 13Use with Godot.ParticleProcessMaterial.SetParamMin(Godot.ParticleProcessMaterial.Parameter,System.Single) and Godot.ParticleProcessMaterial.SetParamMax(Godot.ParticleProcessMaterial.Parameter,System.Single) to set the turbulence minimum und maximum influence on each particles velocity.