Enum PackedScene.GenEditState
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum PackedScene.GenEditState : long
Fields
Disabled = 0
If passed to Instantiate(GenEditState), blocks edits to the scene state.
Instance = 1
If passed to Instantiate(GenEditState), provides local scene resources to the local scene.
Note: Only available in editor builds.
Main = 2
If passed to Instantiate(GenEditState), provides local scene resources to the local scene. Only the main scene should receive the main edit state.
Note: Only available in editor builds.
MainInherited = 3
It's similar to Main, but for the case where the scene is being instantiated to be the base of another one.
Note: Only available in editor builds.