Class OpenXRInteractionProfile
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This object stores suggested bindings for an interaction profile. Interaction profiles define the metadata for a tracked XR device such as an XR controller.
For more information see the interaction profiles info in the OpenXR specification.
public class OpenXRInteractionProfile : Resource, IDisposable
- Inheritance
-
OpenXRInteractionProfile
- Implements
- Inherited Members
Constructors
OpenXRInteractionProfile()
public OpenXRInteractionProfile()
Properties
Bindings
Action bindings for this interaction profile.
public Array Bindings { get; set; }
Property Value
InteractionProfilePath
The interaction profile path identifying the XR device.
public string InteractionProfilePath { get; set; }
Property Value
Methods
GetBinding(int)
Retrieve the binding at this index.
public OpenXRIPBinding GetBinding(int index)
Parameters
index
int
Returns
GetBindingCount()
Get the number of bindings in this interaction profile.
public int GetBindingCount()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.