Table of Contents

Class OpenXRInteractionProfile

Namespace
Godot
Assembly
GodotSharp.dll

This object stores suggested bindings for an interaction profile. Interaction profiles define the metadata for a tracked XR device such as an XR controller.

For more information see the interaction profiles info in the OpenXR specification.

public class OpenXRInteractionProfile : Resource, IDisposable
Inheritance
OpenXRInteractionProfile
Implements
Inherited Members

Constructors

OpenXRInteractionProfile()

public OpenXRInteractionProfile()

Properties

Bindings

Action bindings for this interaction profile.

public Array Bindings { get; set; }

Property Value

Array

InteractionProfilePath

The interaction profile path identifying the XR device.

public string InteractionProfilePath { get; set; }

Property Value

string

Methods

GetBinding(int)

Retrieve the binding at this index.

public OpenXRIPBinding GetBinding(int index)

Parameters

index int

Returns

OpenXRIPBinding

GetBindingCount()

Get the number of bindings in this interaction profile.

public int GetBindingCount()

Returns

int

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool