Table of Contents

Class OpenXRActionSet

Namespace
Godot
Assembly
GodotSharp.dll

Action sets in OpenXR define a collection of actions that can be activated in unison. This allows games to easily change between different states that require different inputs or need to reinterpret inputs. For instance we could have an action set that is active when a menu is open, an action set that is active when the player is freely walking around and an action set that is active when the player is controlling a vehicle.

Action sets can contain the same action with the same name, if such action sets are active at the same time the action set with the highest priority defines which binding is active.

public class OpenXRActionSet : Resource, IDisposable
Inheritance
OpenXRActionSet
Implements
Inherited Members

Constructors

OpenXRActionSet()

public OpenXRActionSet()

Properties

Actions

Collection of actions for this action set.

public Array Actions { get; set; }

Property Value

Array

LocalizedName

The localized name of this action set.

public string LocalizedName { get; set; }

Property Value

string

Priority

The priority for this action set.

public int Priority { get; set; }

Property Value

int

Methods

AddAction(OpenXRAction)

Add an action to this action set.

public void AddAction(OpenXRAction action)

Parameters

action OpenXRAction

GetActionCount()

Retrieve the number of actions in our action set.

public int GetActionCount()

Returns

int

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

RemoveAction(OpenXRAction)

Remove an action from this action set.

public void RemoveAction(OpenXRAction action)

Parameters

action OpenXRAction