Class OpenXRActionSet
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Action sets in OpenXR define a collection of actions that can be activated in unison. This allows games to easily change between different states that require different inputs or need to reinterpret inputs. For instance we could have an action set that is active when a menu is open, an action set that is active when the player is freely walking around and an action set that is active when the player is controlling a vehicle.
Action sets can contain the same action with the same name, if such action sets are active at the same time the action set with the highest priority defines which binding is active.
public class OpenXRActionSet : Resource, IDisposable
- Inheritance
-
OpenXRActionSet
- Implements
- Inherited Members
Constructors
OpenXRActionSet()
public OpenXRActionSet()
Properties
Actions
Collection of actions for this action set.
public Array Actions { get; set; }
Property Value
LocalizedName
The localized name of this action set.
public string LocalizedName { get; set; }
Property Value
Priority
The priority for this action set.
public int Priority { get; set; }
Property Value
Methods
AddAction(OpenXRAction)
Add an action to this action set.
public void AddAction(OpenXRAction action)
Parameters
action
OpenXRAction
GetActionCount()
Retrieve the number of actions in our action set.
public int GetActionCount()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
RemoveAction(OpenXRAction)
Remove an action from this action set.
public void RemoveAction(OpenXRAction action)
Parameters
action
OpenXRAction