Enum Node.DuplicateFlags
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Node.DuplicateFlags : long
Fields
Groups = 2Duplicate the node's groups.
Scripts = 4Duplicate the node's script (including the ancestor's script, if combined with UseInstantiation).
Signals = 1Duplicate the node's signal connections.
UseInstantiation = 8Duplicate using Instantiate(GenEditState). If the node comes from a scene saved on disk, re-uses Instantiate(GenEditState) as the base for the duplicated node and its children.