Table of Contents

Enum Node.DuplicateFlags

Namespace
Godot
Assembly
GodotSharp.dll
public enum Node.DuplicateFlags : long

Fields

Groups = 2

Duplicate the node's groups.

Scripts = 4

Duplicate the node's script (including the ancestor's script, if combined with UseInstantiation).

Signals = 1

Duplicate the node's signal connections.

UseInstantiation = 8

Duplicate using Instantiate(GenEditState). If the node comes from a scene saved on disk, re-uses Instantiate(GenEditState) as the base for the duplicated node and its children.