Class NavigationPathQueryResult3D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This class stores the result of a 3D navigation path query from the NavigationServer3D.
public class NavigationPathQueryResult3D : RefCounted, IDisposable
- Inheritance
-
NavigationPathQueryResult3D
- Implements
- Inherited Members
Constructors
NavigationPathQueryResult3D()
public NavigationPathQueryResult3D()
Properties
Path
The resulting path array from the navigation query. All path array positions are in global coordinates. Without customized query parameters this is the same path as returned by MapGetPath(Rid, Vector3, Vector3, bool, uint).
public Vector3[] Path { get; set; }
Property Value
- Vector3[]
PathOwnerIds
The ObjectID
s of the GodotObjects which manage the regions and links each point of the path goes through.
public long[] PathOwnerIds { get; set; }
Property Value
- long[]
PathRids
The Rids of the regions and links that each point of the path goes through.
public Array<Rid> PathRids { get; set; }
Property Value
PathTypes
The type of navigation primitive (region or link) that each point of the path goes through.
public int[] PathTypes { get; set; }
Property Value
- int[]
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
Reset()
Reset the result object to its initial state. This is useful to reuse the object across multiple queries.
public void Reset()