Class NavigationMeshSourceGeometryData2D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Container for parsed source geometry data used in navigation mesh baking.
public class NavigationMeshSourceGeometryData2D : Resource, IDisposable
- Inheritance
-
NavigationMeshSourceGeometryData2D
- Implements
- Inherited Members
Constructors
NavigationMeshSourceGeometryData2D()
public NavigationMeshSourceGeometryData2D()
Properties
ObstructionOutlines
public Array<Vector2[]> ObstructionOutlines { get; set; }
Property Value
TraversableOutlines
public Array<Vector2[]> TraversableOutlines { get; set; }
Property Value
Methods
AddObstructionOutline(Vector2[])
Adds the outline points of a shape as obstructed area.
public void AddObstructionOutline(Vector2[] shapeOutline)
Parameters
shapeOutline
Vector2[]
AddTraversableOutline(Vector2[])
Adds the outline points of a shape as traversable area.
public void AddTraversableOutline(Vector2[] shapeOutline)
Parameters
shapeOutline
Vector2[]
Clear()
Clears the internal data.
public void Clear()
HasData()
Returns true
when parsed source geometry data exists.
public bool HasData()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.