Table of Contents

Class NavigationMeshSourceGeometryData2D

Namespace
Godot
Assembly
GodotSharp.dll

Container for parsed source geometry data used in navigation mesh baking.

public class NavigationMeshSourceGeometryData2D : Resource, IDisposable
Inheritance
NavigationMeshSourceGeometryData2D
Implements
Inherited Members

Constructors

NavigationMeshSourceGeometryData2D()

public NavigationMeshSourceGeometryData2D()

Properties

ObstructionOutlines

public Array<Vector2[]> ObstructionOutlines { get; set; }

Property Value

Array<Vector2[]>

TraversableOutlines

public Array<Vector2[]> TraversableOutlines { get; set; }

Property Value

Array<Vector2[]>

Methods

AddObstructionOutline(Vector2[])

Adds the outline points of a shape as obstructed area.

public void AddObstructionOutline(Vector2[] shapeOutline)

Parameters

shapeOutline Vector2[]

AddTraversableOutline(Vector2[])

Adds the outline points of a shape as traversable area.

public void AddTraversableOutline(Vector2[] shapeOutline)

Parameters

shapeOutline Vector2[]

Clear()

Clears the internal data.

public void Clear()

HasData()

Returns true when parsed source geometry data exists.

public bool HasData()

Returns

bool

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool