Table of Contents

Enum NavigationMesh.SamplePartitionTypeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum NavigationMesh.SamplePartitionTypeEnum : long

Fields

Layers = 2

Layer partitioning. Good choice to use for tiled navigation mesh with medium and small sized tiles.

Max = 3

Represents the size of the NavigationMesh.SamplePartitionTypeEnum enum.

Monotone = 1

Monotone partitioning. Use this if you want fast navigation mesh generation.

Watershed = 0

Watershed partitioning. Generally the best choice if you precompute the navigation mesh, use this if you have large open areas.