Table of Contents

Enum NavigationMesh.ParsedGeometryType

Namespace
Godot
Assembly
GodotSharp.dll
public enum NavigationMesh.ParsedGeometryType : long

Fields

Both = 2

Both MeshInstances and StaticColliders.

Max = 3

Represents the size of the NavigationMesh.ParsedGeometryType enum.

MeshInstances = 0

Parses mesh instances as geometry. This includes MeshInstance3D, CsgShape3D, and GridMap nodes.

StaticColliders = 1

Parses StaticBody3D colliders as geometry. The collider should be in any of the layers specified by GeometryCollisionMask.