Class MultiplayerApi.SignalName
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Cached StringNames for the signals contained in this class, for fast lookup.
public class MultiplayerApi.SignalName : RefCounted.SignalName
- Inheritance
-
MultiplayerApi.SignalName
- Derived
- Inherited Members
Constructors
SignalName()
public SignalName()
Fields
ConnectedToServer
Cached name for the 'connected_to_server' signal.
public static readonly StringName ConnectedToServer
Field Value
ConnectionFailed
Cached name for the 'connection_failed' signal.
public static readonly StringName ConnectionFailed
Field Value
PeerConnected
Cached name for the 'peer_connected' signal.
public static readonly StringName PeerConnected
Field Value
PeerDisconnected
Cached name for the 'peer_disconnected' signal.
public static readonly StringName PeerDisconnected
Field Value
ServerDisconnected
Cached name for the 'server_disconnected' signal.
public static readonly StringName ServerDisconnected