Table of Contents

Class MultiplayerApi.SignalName

Namespace
Godot
Assembly
GodotSharp.dll

Cached StringNames for the signals contained in this class, for fast lookup.

public class MultiplayerApi.SignalName : RefCounted.SignalName
Inheritance
MultiplayerApi.SignalName
Derived
Inherited Members

Constructors

SignalName()

public SignalName()

Fields

ConnectedToServer

Cached name for the 'connected_to_server' signal.

public static readonly StringName ConnectedToServer

Field Value

StringName

ConnectionFailed

Cached name for the 'connection_failed' signal.

public static readonly StringName ConnectionFailed

Field Value

StringName

PeerConnected

Cached name for the 'peer_connected' signal.

public static readonly StringName PeerConnected

Field Value

StringName

PeerDisconnected

Cached name for the 'peer_disconnected' signal.

public static readonly StringName PeerDisconnected

Field Value

StringName

ServerDisconnected

Cached name for the 'server_disconnected' signal.

public static readonly StringName ServerDisconnected

Field Value

StringName