Table of Contents

Enum Mesh.ArrayCustomFormat

Namespace
Godot
Assembly
GodotSharp.dll
public enum Mesh.ArrayCustomFormat : long

Fields

Max = 8

Represents the size of the Mesh.ArrayCustomFormat enum.

RFloat = 4

Indicates this custom channel contains full float colors, in a float[]. Only the red channel is used.

RgFloat = 5

Indicates this custom channel contains full float colors, in a float[]. Only red and green channels are used.

RgHalf = 2

Indicates this custom channel contains half precision float colors, encoded as byte[]. Only red and green channels are used.

RgbFloat = 6

Indicates this custom channel contains full float colors, in a float[]. Only red, green and blue channels are used.

Rgba8Snorm = 1

Indicates this custom channel contains signed normalized byte colors from -1 to 1, encoded as byte[].

Rgba8Unorm = 0

Indicates this custom channel contains unsigned normalized byte colors from 0 to 1, encoded as byte[].

RgbaFloat = 7

Indicates this custom channel contains full float colors, in a float[].

RgbaHalf = 3

Indicates this custom channel contains half precision float colors, encoded as byte[].