Enum Mesh.ArrayCustomFormat
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Mesh.ArrayCustomFormat : long
Fields
Max = 8
Represents the size of the Mesh.ArrayCustomFormat enum.
RFloat = 4
Indicates this custom channel contains full float colors, in a float[]. Only the red channel is used.
RgFloat = 5
Indicates this custom channel contains full float colors, in a float[]. Only red and green channels are used.
RgHalf = 2
Indicates this custom channel contains half precision float colors, encoded as byte[]. Only red and green channels are used.
RgbFloat = 6
Indicates this custom channel contains full float colors, in a float[]. Only red, green and blue channels are used.
Rgba8Snorm = 1
Indicates this custom channel contains signed normalized byte colors from -1 to 1, encoded as byte[].
Rgba8Unorm = 0
Indicates this custom channel contains unsigned normalized byte colors from 0 to 1, encoded as byte[].
RgbaFloat = 7
Indicates this custom channel contains full float colors, in a float[].
RgbaHalf = 3
Indicates this custom channel contains half precision float colors, encoded as byte[].