Class MarshallsInstance
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Provides data transformation and encoding utility functions.
[GodotClassName("Marshalls")]
public class MarshallsInstance : GodotObject, IDisposable
- Inheritance
-
MarshallsInstance
- Implements
- Inherited Members
Methods
Base64ToRaw(string)
Returns a decoded byte[] corresponding to the Base64-encoded string base64Str
.
public byte[] Base64ToRaw(string base64Str)
Parameters
base64Str
string
Returns
- byte[]
Base64ToUtf8(string)
Returns a decoded string corresponding to the Base64-encoded string base64Str
.
public string Base64ToUtf8(string base64Str)
Parameters
base64Str
string
Returns
Base64ToVariant(string, bool)
Returns a decoded Variant corresponding to the Base64-encoded string base64Str
. If allowObjects
is true
, decoding objects is allowed.
Internally, this uses the same decoding mechanism as the @GlobalScope.bytes_to_var
method.
Warning: Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.
public Variant Base64ToVariant(string base64Str, bool allowObjects = false)
Parameters
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
RawToBase64(byte[])
Returns a Base64-encoded string of a given byte[].
public string RawToBase64(byte[] array)
Parameters
array
byte[]
Returns
Utf8ToBase64(string)
Returns a Base64-encoded string of the UTF-8 string utf8Str
.
public string Utf8ToBase64(string utf8Str)
Parameters
utf8Str
string
Returns
VariantToBase64(Variant, bool)
Returns a Base64-encoded string of the Variantvariant
. If fullObjects
is true
, encoding objects is allowed (and can potentially include code).
Internally, this uses the same encoding mechanism as the @GlobalScope.var_to_bytes
method.
public string VariantToBase64(Variant variant, bool fullObjects = false)