Table of Contents

Class MarshallsInstance

Namespace
Godot
Assembly
GodotSharp.dll

Provides data transformation and encoding utility functions.

[GodotClassName("Marshalls")]
public class MarshallsInstance : GodotObject, IDisposable
Inheritance
MarshallsInstance
Implements
Inherited Members

Methods

Base64ToRaw(string)

Returns a decoded byte[] corresponding to the Base64-encoded string base64Str.

public byte[] Base64ToRaw(string base64Str)

Parameters

base64Str string

Returns

byte[]

Base64ToUtf8(string)

Returns a decoded string corresponding to the Base64-encoded string base64Str.

public string Base64ToUtf8(string base64Str)

Parameters

base64Str string

Returns

string

Base64ToVariant(string, bool)

Returns a decoded Variant corresponding to the Base64-encoded string base64Str. If allowObjects is true, decoding objects is allowed.

Internally, this uses the same decoding mechanism as the @GlobalScope.bytes_to_var method.

Warning: Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.

public Variant Base64ToVariant(string base64Str, bool allowObjects = false)

Parameters

base64Str string
allowObjects bool

Returns

Variant

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

RawToBase64(byte[])

Returns a Base64-encoded string of a given byte[].

public string RawToBase64(byte[] array)

Parameters

array byte[]

Returns

string

Utf8ToBase64(string)

Returns a Base64-encoded string of the UTF-8 string utf8Str.

public string Utf8ToBase64(string utf8Str)

Parameters

utf8Str string

Returns

string

VariantToBase64(Variant, bool)

Returns a Base64-encoded string of the Variantvariant. If fullObjects is true, encoding objects is allowed (and can potentially include code).

Internally, this uses the same encoding mechanism as the @GlobalScope.var_to_bytes method.

public string VariantToBase64(Variant variant, bool fullObjects = false)

Parameters

variant Variant
fullObjects bool

Returns

string