Enum LightmapGI.EnvironmentModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum LightmapGI.EnvironmentModeEnum : long
Fields
CustomColor = 3Use EnvironmentCustomColor multiplied by EnvironmentCustomEnergy as a constant source of environment lighting when baking lightmaps.
CustomSky = 2Use EnvironmentCustomSky as a source of environment lighting when baking lightmaps.
Disabled = 0Ignore environment lighting when baking lightmaps.
Scene = 1Use the scene's environment lighting when baking lightmaps.
Note: If baking lightmaps in a scene with no WorldEnvironment node, this will act like Disabled. The editor's preview sky and sun is not taken into account by LightmapGI when baking lightmaps.