Table of Contents

Enum LightmapGI.EnvironmentModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum LightmapGI.EnvironmentModeEnum : long

Fields

CustomColor = 3

Use EnvironmentCustomColor multiplied by EnvironmentCustomEnergy as a constant source of environment lighting when baking lightmaps.

CustomSky = 2

Use EnvironmentCustomSky as a source of environment lighting when baking lightmaps.

Disabled = 0

Ignore environment lighting when baking lightmaps.

Scene = 1

Use the scene's environment lighting when baking lightmaps.

Note: If baking lightmaps in a scene with no WorldEnvironment node, this will act like Disabled. The editor's preview sky and sun is not taken into account by LightmapGI when baking lightmaps.