Enum Light3D.Param
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Light3D.Param : long
Fields
Attenuation = 6
Constant for accessing OmniAttenuation or SpotAttenuation.
Energy = 0
Constant for accessing LightEnergy.
IndirectEnergy = 1
Constant for accessing LightIndirectEnergy.
Intensity = 20
Constant for accessing LightIntensityLumens and LightIntensityLux. Only used when
ProjectSettings.rendering/lights_and_shadows/use_physical_light_units
istrue
.Max = 21
Represents the size of the Light3D.Param enum.
Range = 4
ShadowBias = 15
Constant for accessing ShadowBias.
ShadowBlur = 18
Constant for accessing ShadowBlur.
ShadowFadeStart = 13
Constant for accessing DirectionalShadowFadeStart.
ShadowMaxDistance = 9
Constant for accessing DirectionalShadowMaxDistance.
ShadowNormalBias = 14
Constant for accessing ShadowNormalBias.
ShadowOpacity = 17
Constant for accessing ShadowOpacity.
ShadowPancakeSize = 16
Constant for accessing DirectionalShadowPancakeSize.
ShadowSplit1Offset = 10
Constant for accessing DirectionalShadowSplit1.
ShadowSplit2Offset = 11
Constant for accessing DirectionalShadowSplit2.
ShadowSplit3Offset = 12
Constant for accessing DirectionalShadowSplit3.
Size = 5
Constant for accessing LightSize.
Specular = 3
Constant for accessing LightSpecular.
SpotAngle = 7
Constant for accessing SpotAngle.
SpotAttenuation = 8
Constant for accessing SpotAngleAttenuation.
TransmittanceBias = 19
Constant for accessing ShadowTransmittanceBias.
VolumetricFogEnergy = 2
Constant for accessing LightVolumetricFogEnergy.