Enum Light3D.Param
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Light3D.Param : long
Fields
Attenuation = 6Constant for accessing OmniAttenuation or SpotAttenuation.
Energy = 0Constant for accessing LightEnergy.
IndirectEnergy = 1Constant for accessing LightIndirectEnergy.
Intensity = 20Constant for accessing LightIntensityLumens and LightIntensityLux. Only used when
ProjectSettings.rendering/lights_and_shadows/use_physical_light_unitsistrue.Max = 21Represents the size of the Light3D.Param enum.
Range = 4ShadowBias = 15Constant for accessing ShadowBias.
ShadowBlur = 18Constant for accessing ShadowBlur.
ShadowFadeStart = 13Constant for accessing DirectionalShadowFadeStart.
ShadowMaxDistance = 9Constant for accessing DirectionalShadowMaxDistance.
ShadowNormalBias = 14Constant for accessing ShadowNormalBias.
ShadowOpacity = 17Constant for accessing ShadowOpacity.
ShadowPancakeSize = 16Constant for accessing DirectionalShadowPancakeSize.
ShadowSplit1Offset = 10Constant for accessing DirectionalShadowSplit1.
ShadowSplit2Offset = 11Constant for accessing DirectionalShadowSplit2.
ShadowSplit3Offset = 12Constant for accessing DirectionalShadowSplit3.
Size = 5Constant for accessing LightSize.
Specular = 3Constant for accessing LightSpecular.
SpotAngle = 7Constant for accessing SpotAngle.
SpotAttenuation = 8Constant for accessing SpotAngleAttenuation.
TransmittanceBias = 19Constant for accessing ShadowTransmittanceBias.
VolumetricFogEnergy = 2Constant for accessing LightVolumetricFogEnergy.