Table of Contents

Enum Light3D.Param

Namespace
Godot
Assembly
GodotSharp.dll
public enum Light3D.Param : long

Fields

Attenuation = 6

Constant for accessing OmniAttenuation or SpotAttenuation.

Energy = 0

Constant for accessing LightEnergy.

IndirectEnergy = 1

Constant for accessing LightIndirectEnergy.

Intensity = 20

Constant for accessing LightIntensityLumens and LightIntensityLux. Only used when ProjectSettings.rendering/lights_and_shadows/use_physical_light_units is true.

Max = 21

Represents the size of the Light3D.Param enum.

Range = 4

Constant for accessing OmniRange or SpotRange.

ShadowBias = 15

Constant for accessing ShadowBias.

ShadowBlur = 18

Constant for accessing ShadowBlur.

ShadowFadeStart = 13

Constant for accessing DirectionalShadowFadeStart.

ShadowMaxDistance = 9

Constant for accessing DirectionalShadowMaxDistance.

ShadowNormalBias = 14

Constant for accessing ShadowNormalBias.

ShadowOpacity = 17

Constant for accessing ShadowOpacity.

ShadowPancakeSize = 16

Constant for accessing DirectionalShadowPancakeSize.

ShadowSplit1Offset = 10

Constant for accessing DirectionalShadowSplit1.

ShadowSplit2Offset = 11

Constant for accessing DirectionalShadowSplit2.

ShadowSplit3Offset = 12

Constant for accessing DirectionalShadowSplit3.

Size = 5

Constant for accessing LightSize.

Specular = 3

Constant for accessing LightSpecular.

SpotAngle = 7

Constant for accessing SpotAngle.

SpotAttenuation = 8

Constant for accessing SpotAngleAttenuation.

TransmittanceBias = 19

Constant for accessing ShadowTransmittanceBias.

VolumetricFogEnergy = 2

Constant for accessing LightVolumetricFogEnergy.