Enum Label3D.DrawFlags
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Label3D.DrawFlags : long
Fields
DisableDepthTest = 2
Disables the depth test, so this object is drawn on top of all others. However, objects drawn after it in the draw order may cover it.
DoubleSided = 1
If set, text can be seen from the back as well. If not, the text is invisible when looking at it from behind.
FixedSize = 3
Label is scaled by depth so that it always appears the same size on screen.
Max = 4
Represents the size of the Label3D.DrawFlags enum.
Shaded = 0
If set, lights in the environment affect the label.