Table of Contents

Enum Label3D.DrawFlags

Namespace
Godot
Assembly
GodotSharp.dll
public enum Label3D.DrawFlags : long

Fields

DisableDepthTest = 2

Disables the depth test, so this object is drawn on top of all others. However, objects drawn after it in the draw order may cover it.

DoubleSided = 1

If set, text can be seen from the back as well. If not, the text is invisible when looking at it from behind.

FixedSize = 3

Label is scaled by depth so that it always appears the same size on screen.

Max = 4

Represents the size of the Label3D.DrawFlags enum.

Shaded = 0

If set, lights in the environment affect the label.