Class InputEventJoypadButton
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see InputEventJoypadMotion.
public class InputEventJoypadButton : InputEvent, IDisposable
- Inheritance
-
InputEventJoypadButton
- Implements
- Inherited Members
Constructors
InputEventJoypadButton()
public InputEventJoypadButton()
Properties
ButtonIndex
Button identifier. One of the JoyButton button constants.
public JoyButton ButtonIndex { get; set; }
Property Value
Pressed
If true
, the button's state is pressed. If false
, the button's state is released.
public bool Pressed { get; set; }
Property Value
Pressure
Represents the pressure the user puts on a pressure-sensitive button.
Deprecated. This property is never set by the engine and is always 0
.
[Obsolete("This property is deprecated.")]
public float Pressure { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.