Table of Contents

Enum Image.Interpolation

Namespace
Godot
Assembly
GodotSharp.dll
public enum Image.Interpolation : long

Fields

Bilinear = 1

Performs bilinear interpolation. If the image is resized, it will be blurry. This mode is faster than Cubic, but it results in lower quality.

Cubic = 2

Performs cubic interpolation. If the image is resized, it will be blurry. This mode often gives better results compared to Bilinear, at the cost of being slower.

Lanczos = 4

Performs Lanczos interpolation. This is the slowest image resizing mode, but it typically gives the best results, especially when downscaling images.

Nearest = 0

Performs nearest-neighbor interpolation. If the image is resized, it will be pixelated.

Trilinear = 3

Performs bilinear separately on the two most-suited mipmap levels, then linearly interpolates between them.

It's slower than Bilinear, but produces higher-quality results with far fewer aliasing artifacts.

If the image does not have mipmaps, they will be generated and used internally, but no mipmaps will be generated on the resulting image.

Note: If you intend to scale multiple copies of the original image, it's better to call GenerateMipmaps(bool)] on it in advance, to avoid wasting processing power in generating them again and again.

On the other hand, if the image already has mipmaps, they will be used, and a new set will be generated for the resulting image.