Class GltfTextureSampler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture's base image, when rendering the texture on an object.
[GodotClassName("GLTFTextureSampler")]
public class GltfTextureSampler : Resource, IDisposable
- Inheritance
-
GltfTextureSampler
- Implements
- Inherited Members
Constructors
GltfTextureSampler()
public GltfTextureSampler()
Properties
MagFilter
Texture's magnification filter, used when texture appears larger on screen than the source image.
public int MagFilter { get; set; }
Property Value
MinFilter
Texture's minification filter, used when the texture appears smaller on screen than the source image.
public int MinFilter { get; set; }
Property Value
WrapS
Wrapping mode to use for S-axis (horizontal) texture coordinates.
public int WrapS { get; set; }
Property Value
WrapT
Wrapping mode to use for T-axis (vertical) texture coordinates.
public int WrapT { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.