Table of Contents

Class GltfAccessor

Namespace
Godot
Assembly
GodotSharp.dll
[GodotClassName("GLTFAccessor")]
public class GltfAccessor : Resource, IDisposable
Inheritance
GltfAccessor
Implements
Inherited Members

Constructors

GltfAccessor()

public GltfAccessor()

Properties

BufferView

public int BufferView { get; set; }

Property Value

int

ByteOffset

public int ByteOffset { get; set; }

Property Value

int

ComponentType

public int ComponentType { get; set; }

Property Value

int

Count

public int Count { get; set; }

Property Value

int

Max

public double[] Max { get; set; }

Property Value

double[]

Min

public double[] Min { get; set; }

Property Value

double[]

Normalized

public bool Normalized { get; set; }

Property Value

bool

SparseCount

public int SparseCount { get; set; }

Property Value

int

SparseIndicesBufferView

public int SparseIndicesBufferView { get; set; }

Property Value

int

SparseIndicesByteOffset

public int SparseIndicesByteOffset { get; set; }

Property Value

int

SparseIndicesComponentType

public int SparseIndicesComponentType { get; set; }

Property Value

int

SparseValuesBufferView

public int SparseValuesBufferView { get; set; }

Property Value

int

SparseValuesByteOffset

public int SparseValuesByteOffset { get; set; }

Property Value

int

Type

public int Type { get; set; }

Property Value

int

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool