Class GltfAccessor
- Namespace
- Godot
- Assembly
- GodotSharp.dll
[GodotClassName("GLTFAccessor")]
public class GltfAccessor : Resource, IDisposable
- Inheritance
-
GltfAccessor
- Implements
- Inherited Members
Constructors
GltfAccessor()
public GltfAccessor()
Properties
BufferView
public int BufferView { get; set; }
Property Value
ByteOffset
public int ByteOffset { get; set; }
Property Value
ComponentType
public int ComponentType { get; set; }
Property Value
Count
public int Count { get; set; }
Property Value
Max
public double[] Max { get; set; }
Property Value
- double[]
Min
public double[] Min { get; set; }
Property Value
- double[]
Normalized
public bool Normalized { get; set; }
Property Value
SparseCount
public int SparseCount { get; set; }
Property Value
SparseIndicesBufferView
public int SparseIndicesBufferView { get; set; }
Property Value
SparseIndicesByteOffset
public int SparseIndicesByteOffset { get; set; }
Property Value
SparseIndicesComponentType
public int SparseIndicesComponentType { get; set; }
Property Value
SparseValuesBufferView
public int SparseValuesBufferView { get; set; }
Property Value
SparseValuesByteOffset
public int SparseValuesByteOffset { get; set; }
Property Value
Type
public int Type { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.