Table of Contents

Enum GeometryInstance3D.LightmapScale

Namespace
Godot
Assembly
GodotSharp.dll
public enum GeometryInstance3D.LightmapScale : long

Fields

Max = 4

Represents the size of the GeometryInstance3D.LightmapScale enum.

Scale1X = 0

The standard texel density for lightmapping with LightmapGI.

Scale2X = 1

Multiplies texel density by 2× for lightmapping with LightmapGI. To ensure consistency in texel density, use this when scaling a mesh by a factor between 1.5 and 3.0.

Scale4X = 2

Multiplies texel density by 4× for lightmapping with LightmapGI. To ensure consistency in texel density, use this when scaling a mesh by a factor between 3.0 and 6.0.

Scale8X = 3

Multiplies texel density by 8× for lightmapping with LightmapGI. To ensure consistency in texel density, use this when scaling a mesh by a factor greater than 6.0.