Enum Generic6DofJoint3D.Param
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Generic6DofJoint3D.Param : long
Fields
AngularDamping = 13
The amount of rotational damping across the axes. The lower, the more damping occurs.
AngularErp = 16
When rotating across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
AngularForceLimit = 15
The maximum amount of force that can occur, when rotating around the axes.
AngularLimitSoftness = 12
The speed of all rotations across the axes.
AngularLowerLimit = 10
The minimum rotation in negative direction to break loose and rotate around the axes.
AngularMotorForceLimit = 18
Maximum acceleration for the motor at the axes.
AngularMotorTargetVelocity = 17
Target speed for the motor at the axes.
AngularRestitution = 14
The amount of rotational restitution across the axes. The lower, the more restitution occurs.
AngularSpringDamping = 20
AngularSpringEquilibriumPoint = 21
AngularSpringStiffness = 19
AngularUpperLimit = 11
The minimum rotation in positive direction to break loose and rotate around the axes.
LinearDamping = 4
The amount of damping that happens at the linear motion across the axes.
LinearLimitSoftness = 2
A factor applied to the movement across the axes. The lower, the slower the movement.
LinearLowerLimit = 0
The minimum difference between the pivot points' axes.
LinearMotorForceLimit = 6
The maximum force the linear motor will apply while trying to reach the velocity target.
LinearMotorTargetVelocity = 5
The velocity the linear motor will try to reach.
LinearRestitution = 3
The amount of restitution on the axes' movement. The lower, the more momentum gets lost.
LinearSpringDamping = 8
LinearSpringEquilibriumPoint = 9
LinearSpringStiffness = 7
LinearUpperLimit = 1
The maximum difference between the pivot points' axes.
Max = 22
Represents the size of the Generic6DofJoint3D.Param enum.