Table of Contents

Class FontVariation

Namespace
Godot
Assembly
GodotSharp.dll

Provides OpenType variations, simulated bold / slant, and additional font settings like OpenType features and extra spacing.

To use simulated bold font variant:

var fv = new FontVariation();
  fv.SetBaseFont(ResourceLoader.Load<FontFile>("res://BarlowCondensed-Regular.ttf"));
  fv.SetVariationEmbolden(1.2);
  GetNode("Label").AddThemeFontOverride("font", fv);
  GetNode("Label").AddThemeFontSizeOverride("font_size", 64);

To set the coordinate of multiple variation axes:

var fv = FontVariation.new();
  var ts = TextServerManager.get_primary_interface()
  fv.base_font = load("res://BarlowCondensed-Regular.ttf")
  fv.variation_opentype = { ts.name_to_tag("wght"): 900, ts.name_to_tag("custom_hght"): 900 }
public class FontVariation : Font, IDisposable
Inheritance
FontVariation
Implements
Inherited Members

Constructors

FontVariation()

public FontVariation()

Properties

BaseFont

Base font used to create a variation. If not set, default Theme font is used.

public Font BaseFont { get; set; }

Property Value

Font

OpentypeFeatures

A set of OpenType feature tags. More info: OpenType feature tags.

public Dictionary OpentypeFeatures { get; set; }

Property Value

Dictionary

SpacingBottom

Extra spacing at the bottom of the line in pixels.

public int SpacingBottom { get; set; }

Property Value

int

SpacingGlyph

Extra spacing between graphical glyphs.

public int SpacingGlyph { get; set; }

Property Value

int

SpacingSpace

Extra width of the space glyphs.

public int SpacingSpace { get; set; }

Property Value

int

SpacingTop

Extra spacing at the top of the line in pixels.

public int SpacingTop { get; set; }

Property Value

int

VariationEmbolden

If is not equal to zero, emboldens the font outlines. Negative values reduce the outline thickness.

Note: Emboldened fonts might have self-intersecting outlines, which will prevent MSDF fonts and TextMesh from working correctly.

public float VariationEmbolden { get; set; }

Property Value

float

VariationFaceIndex

Active face index in the TrueType / OpenType collection file.

public int VariationFaceIndex { get; set; }

Property Value

int

VariationOpentype

Font OpenType variation coordinates. More info: OpenType variation tags.

Note: This Dictionary uses OpenType tags as keys. Variation axes can be identified both by tags (int, e.g. 0x77678674) and names (string, e.g. wght). Some axes might be accessible by multiple names. For example, wght refers to the same axis as weight. Tags on the other hand are unique. To convert between names and tags, use NameToTag(string) and TagToName(long).

Note: To get available variation axes of a font, use GetSupportedVariationList().

public Dictionary VariationOpentype { get; set; }

Property Value

Dictionary

VariationTransform

2D transform, applied to the font outlines, can be used for slanting, flipping and rotating glyphs.

For example, to simulate italic typeface by slanting, apply the following transform Transform2D(1.0, slant, 0.0, 1.0, 0.0, 0.0).

public Transform2D VariationTransform { get; set; }

Property Value

Transform2D

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool