Table of Contents

Enum FastNoiseLite.NoiseTypeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum FastNoiseLite.NoiseTypeEnum : long

Fields

Cellular = 2

Cellular includes both Worley noise and Voronoi diagrams which creates various regions of the same value.

Perlin = 3

A lattice of random gradients. Their dot products are interpolated to obtain values in between the lattices.

Simplex = 0

As opposed to Perlin, gradients exist in a simplex lattice rather than a grid lattice, avoiding directional artifacts.

SimplexSmooth = 1

Modified, higher quality version of Simplex, but slower.

Value = 5

A lattice of points are assigned random values then interpolated based on neighboring values.

ValueCubic = 4

Similar to Value noise, but slower. Has more variance in peaks and valleys.

Cubic noise can be used to avoid certain artifacts when using value noise to create a bumpmap. In general, you should always use this mode if the value noise is being used for a heightmap or bumpmap.