Enum FastNoiseLite.NoiseTypeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum FastNoiseLite.NoiseTypeEnum : long
Fields
Cellular = 2
Cellular includes both Worley noise and Voronoi diagrams which creates various regions of the same value.
Perlin = 3
A lattice of random gradients. Their dot products are interpolated to obtain values in between the lattices.
Simplex = 0
As opposed to Perlin, gradients exist in a simplex lattice rather than a grid lattice, avoiding directional artifacts.
SimplexSmooth = 1
Modified, higher quality version of Simplex, but slower.
Value = 5
A lattice of points are assigned random values then interpolated based on neighboring values.
ValueCubic = 4
Similar to Value noise, but slower. Has more variance in peaks and valleys.
Cubic noise can be used to avoid certain artifacts when using value noise to create a bumpmap. In general, you should always use this mode if the value noise is being used for a heightmap or bumpmap.