Table of Contents

Enum FastNoiseLite.CellularDistanceFunctionEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum FastNoiseLite.CellularDistanceFunctionEnum : long

Fields

Euclidean = 0

Euclidean distance to the nearest point.

EuclideanSquared = 1

Squared Euclidean distance to the nearest point.

Hybrid = 3

Blend of Euclidean and Manhattan to give curved cell boundaries

Manhattan = 2

Manhattan distance (taxicab metric) to the nearest point.