Enum Environment.BGMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Environment.BGMode : longFields
- CameraFeed = 5
- Displays a camera feed in the background. 
- Canvas = 3
- Displays a CanvasLayer in the background. 
- ClearColor = 0
- Clears the background using the clear color defined in - ProjectSettings.rendering/environment/defaults/default_clear_color.
- Color = 1
- Clears the background using a custom clear color. 
- Keep = 4
- Keeps on screen every pixel drawn in the background. This is the fastest background mode, but it can only be safely used in fully-interior scenes (no visible sky or sky reflections). If enabled in a scene where the background is visible, "ghost trail" artifacts will be visible when moving the camera. 
- Max = 6
- Represents the size of the Environment.BGMode enum. 
- Sky = 2
- Displays a user-defined sky in the background.