Table of Contents

Enum Environment.BGMode

Namespace
Godot
Assembly
GodotSharp.dll
public enum Environment.BGMode : long

Fields

CameraFeed = 5

Displays a camera feed in the background.

Canvas = 3

Displays a CanvasLayer in the background.

ClearColor = 0

Clears the background using the clear color defined in ProjectSettings.rendering/environment/defaults/default_clear_color.

Color = 1

Clears the background using a custom clear color.

Keep = 4

Keeps on screen every pixel drawn in the background. This is the fastest background mode, but it can only be safely used in fully-interior scenes (no visible sky or sky reflections). If enabled in a scene where the background is visible, "ghost trail" artifacts will be visible when moving the camera.

Max = 6

Represents the size of the Environment.BGMode enum.

Sky = 2

Displays a user-defined sky in the background.