Table of Contents

Enum DisplayServer.MouseMode

Namespace
Godot
Assembly
GodotSharp.dll
public enum DisplayServer.MouseMode : long

Fields

Captured = 2

Captures the mouse. The mouse will be hidden and its position locked at the center of the window manager's window.

Note: If you want to process the mouse's movement in this mode, you need to use Relative.

Confined = 3

Confines the mouse cursor to the game window, and make it visible.

ConfinedHidden = 4

Confines the mouse cursor to the game window, and make it hidden.

Hidden = 1

Makes the mouse cursor hidden if it is visible.

Visible = 0

Makes the mouse cursor visible if it is hidden.