Enum DirectionalLight3D.ShadowMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum DirectionalLight3D.ShadowMode : long
Fields
Orthogonal = 0
Renders the entire scene's shadow map from an orthogonal point of view. This is the fastest directional shadow mode. May result in blurrier shadows on close objects.
Parallel2Splits = 1
Splits the view frustum in 2 areas, each with its own shadow map. This shadow mode is a compromise between Orthogonal and Parallel4Splits in terms of performance.
Parallel4Splits = 2
Splits the view frustum in 4 areas, each with its own shadow map. This is the slowest directional shadow mode.