Table of Contents

Enum DirectionalLight3D.ShadowMode

Namespace
Godot
Assembly
GodotSharp.dll
public enum DirectionalLight3D.ShadowMode : long

Fields

Orthogonal = 0

Renders the entire scene's shadow map from an orthogonal point of view. This is the fastest directional shadow mode. May result in blurrier shadows on close objects.

Parallel2Splits = 1

Splits the view frustum in 2 areas, each with its own shadow map. This shadow mode is a compromise between Orthogonal and Parallel4Splits in terms of performance.

Parallel4Splits = 2

Splits the view frustum in 4 areas, each with its own shadow map. This is the slowest directional shadow mode.