Class CsgSphere3D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This node allows you to create a sphere for use with the CSG system.
Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
[GodotClassName("CSGSphere3D")]
public class CsgSphere3D : CsgPrimitive3D, IDisposable
- Inheritance
-
CsgSphere3D
- Implements
- Inherited Members
Constructors
CsgSphere3D()
public CsgSphere3D()
Properties
Material
The material used to render the sphere.
public Material Material { get; set; }
Property Value
RadialSegments
Number of vertical slices for the sphere.
public int RadialSegments { get; set; }
Property Value
Radius
Radius of the sphere.
public float Radius { get; set; }
Property Value
Rings
Number of horizontal slices for the sphere.
public int Rings { get; set; }
Property Value
SmoothFaces
If true
the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If false
the sphere will have a flat shaded look.
public bool SmoothFaces { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.