Table of Contents

Enum BaseMaterial3D.TextureParam

Namespace
Godot
Assembly
GodotSharp.dll
public enum BaseMaterial3D.TextureParam : long

Fields

Albedo = 0

Texture specifying per-pixel color.

AmbientOcclusion = 8

Texture specifying per-pixel ambient occlusion value.

Backlight = 12

Texture specifying per-pixel backlight color.

Clearcoat = 6

Texture specifying per-pixel clearcoat value.

DetailAlbedo = 15

Texture specifying per-pixel detail color.

DetailMask = 14

Texture specifying per-pixel detail mask blending value.

DetailNormal = 16

Texture specifying per-pixel detail normal.

Emission = 3

Texture specifying per-pixel emission color.

Flowmap = 7

Texture specifying per-pixel flowmap direction for use with Anisotropy.

Heightmap = 9

Texture specifying per-pixel height.

Max = 18

Represents the size of the BaseMaterial3D.TextureParam enum.

Metallic = 1

Texture specifying per-pixel metallic value.

Normal = 4

Texture specifying per-pixel normal vector.

Orm = 17

Texture holding ambient occlusion, roughness, and metallic.

Refraction = 13

Texture specifying per-pixel refraction strength.

Rim = 5

Texture specifying per-pixel rim value.

Roughness = 2

Texture specifying per-pixel roughness value.

SubsurfaceScattering = 10

Texture specifying per-pixel subsurface scattering.

SubsurfaceTransmittance = 11

Texture specifying per-pixel transmittance for subsurface scattering.