Enum BaseMaterial3D.TextureParam
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum BaseMaterial3D.TextureParam : long
Fields
Albedo = 0
Texture specifying per-pixel color.
AmbientOcclusion = 8
Texture specifying per-pixel ambient occlusion value.
Backlight = 12
Texture specifying per-pixel backlight color.
Clearcoat = 6
Texture specifying per-pixel clearcoat value.
DetailAlbedo = 15
Texture specifying per-pixel detail color.
DetailMask = 14
Texture specifying per-pixel detail mask blending value.
DetailNormal = 16
Texture specifying per-pixel detail normal.
Emission = 3
Texture specifying per-pixel emission color.
Flowmap = 7
Texture specifying per-pixel flowmap direction for use with Anisotropy.
Heightmap = 9
Texture specifying per-pixel height.
Max = 18
Represents the size of the BaseMaterial3D.TextureParam enum.
Metallic = 1
Texture specifying per-pixel metallic value.
Normal = 4
Texture specifying per-pixel normal vector.
Orm = 17
Texture holding ambient occlusion, roughness, and metallic.
Refraction = 13
Texture specifying per-pixel refraction strength.
Rim = 5
Texture specifying per-pixel rim value.
Roughness = 2
Texture specifying per-pixel roughness value.
SubsurfaceScattering = 10
Texture specifying per-pixel subsurface scattering.
SubsurfaceTransmittance = 11
Texture specifying per-pixel transmittance for subsurface scattering.