Table of Contents

Enum BaseMaterial3D.ShadingModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum BaseMaterial3D.ShadingModeEnum : long

Fields

Max = 3

Represents the size of the BaseMaterial3D.ShadingModeEnum enum.

PerPixel = 1

The object will be shaded per pixel. Useful for realistic shading effects.

PerVertex = 2

The object will be shaded per vertex. Useful when you want cheaper shaders and do not care about visual quality. Not implemented yet (this mode will act like PerPixel).

Unshaded = 0

The object will not receive shadows. This is the fastest to render, but it disables all interactions with lights.