Enum BaseMaterial3D.Feature
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum BaseMaterial3D.Feature : long
Fields
AmbientOcclusion = 5
Constant for setting AOEnabled.
Anisotropy = 4
Constant for setting AnisotropyEnabled.
Backlight = 9
Constant for setting BacklightEnabled.
Clearcoat = 3
Constant for setting ClearcoatEnabled.
Detail = 11
Constant for setting DetailEnabled.
Emission = 0
Constant for setting EmissionEnabled.
HeightMapping = 6
Constant for setting HeightmapEnabled.
Max = 12
Represents the size of the BaseMaterial3D.Feature enum.
NormalMapping = 1
Constant for setting NormalEnabled.
Refraction = 10
Constant for setting RefractionEnabled.
Rim = 2
Constant for setting RimEnabled.
SubsurfaceScattering = 7
Constant for setting SubsurfScatterEnabled.
SubsurfaceTransmittance = 8
Constant for setting SubsurfScatterTransmittanceEnabled.