Table of Contents

Enum BaseMaterial3D.Feature

Namespace
Godot
Assembly
GodotSharp.dll
public enum BaseMaterial3D.Feature : long

Fields

AmbientOcclusion = 5

Constant for setting AOEnabled.

Anisotropy = 4

Constant for setting AnisotropyEnabled.

Backlight = 9

Constant for setting BacklightEnabled.

Clearcoat = 3

Constant for setting ClearcoatEnabled.

Detail = 11

Constant for setting DetailEnabled.

Emission = 0

Constant for setting EmissionEnabled.

HeightMapping = 6

Constant for setting HeightmapEnabled.

Max = 12

Represents the size of the BaseMaterial3D.Feature enum.

NormalMapping = 1

Constant for setting NormalEnabled.

Refraction = 10

Constant for setting RefractionEnabled.

Rim = 2

Constant for setting RimEnabled.

SubsurfaceScattering = 7

Constant for setting SubsurfScatterEnabled.

SubsurfaceTransmittance = 8

Constant for setting SubsurfScatterTransmittanceEnabled.