Enum BaseMaterial3D.Feature
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum BaseMaterial3D.Feature : long
Fields
AmbientOcclusion = 5Constant for setting AOEnabled.
Anisotropy = 4Constant for setting AnisotropyEnabled.
Backlight = 9Constant for setting BacklightEnabled.
Clearcoat = 3Constant for setting ClearcoatEnabled.
Detail = 11Constant for setting DetailEnabled.
Emission = 0Constant for setting EmissionEnabled.
HeightMapping = 6Constant for setting HeightmapEnabled.
Max = 12Represents the size of the BaseMaterial3D.Feature enum.
NormalMapping = 1Constant for setting NormalEnabled.
Refraction = 10Constant for setting RefractionEnabled.
Rim = 2Constant for setting RimEnabled.
SubsurfaceScattering = 7Constant for setting SubsurfScatterEnabled.
SubsurfaceTransmittance = 8Constant for setting SubsurfScatterTransmittanceEnabled.