Enum BaseMaterial3D.DistanceFadeModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum BaseMaterial3D.DistanceFadeModeEnum : long
Fields
Disabled = 0
Do not use distance fade.
ObjectDither = 3
Smoothly fades the object out based on the object's distance from the camera using a dithering approach. Dithering discards pixels based on a set pattern to smoothly fade without enabling transparency. On certain hardware, this can be faster than PixelAlpha and PixelDither.
PixelAlpha = 1
Smoothly fades the object out based on each pixel's distance from the camera using the alpha channel.
PixelDither = 2
Smoothly fades the object out based on each pixel's distance from the camera using a dithering approach. Dithering discards pixels based on a set pattern to smoothly fade without enabling transparency. On certain hardware, this can be faster than PixelAlpha.