Table of Contents

Enum AudioStreamPlayer3D.AttenuationModelEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum AudioStreamPlayer3D.AttenuationModelEnum : long

Fields

Disabled = 3

No attenuation of loudness according to distance. The sound will still be heard positionally, unlike an AudioStreamPlayer. Disabled can be combined with a MaxDistance value greater than 0.0 to achieve linear attenuation clamped to a sphere of a defined size.

InverseDistance = 0

Attenuation of loudness according to linear distance.

InverseSquareDistance = 1

Attenuation of loudness according to squared distance.

Logarithmic = 2

Attenuation of loudness according to logarithmic distance.