Table of Contents

Class AudioEffectStereoEnhance

Namespace
Godot
Assembly
GodotSharp.dll

An audio effect that can be used to adjust the intensity of stereo panning.

public class AudioEffectStereoEnhance : AudioEffect, IDisposable
Inheritance
AudioEffectStereoEnhance
Implements
Inherited Members

Constructors

AudioEffectStereoEnhance()

public AudioEffectStereoEnhance()

Properties

PanPullout

Values greater than 1.0 increase intensity of any panning on audio passing through this effect, whereas values less than 1.0 will decrease the panning intensity. A value of 0.0 will downmix audio to mono.

public float PanPullout { get; set; }

Property Value

float

Surround

public float Surround { get; set; }

Property Value

float

TimePulloutMs

public float TimePulloutMs { get; set; }

Property Value

float

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool